Frame Data in Super Smash Bros. Ultimate - What is it? | DashFight (2024)

#Guide#Evergreen

Go deep into the game and develop a mathematical understanding of each attack for your character.

Guys, how enthusiastic you are about Super Smash Bros. Ultimate? How far would you like to go in this competitive fighting? If you prefer just having fun and don’t want to bother with tricky calculations - congratulations, you can return to the game and enjoy it without any Smash Ultimate Frame Data and explanations from this article! But if you are filled with the competitive spirit, want to win as many fights as possible, and even consider starting your SSBU esports career, then this guide on DashFight will be super helpful.

Here we talk about Frame Data. You can hear these words a lot, but what do they actually mean? And how to use Frame Data in your game?

This topic may seem to be quite difficult - this is an illusion. It is really difficult to implement your knowledge on SSBU Frame Data in practice, but it’s super easy to gain general understanding. So, here we go!

What is Frame Data in Super Smash Ultimate?

Each attack of the game characters continues for a specific amount of frames. This is a universal measure of time for performing your jabs, tilts, smashes, and in fact, everything else.

Information on numbers of frames for every attack of every character has been obtained from the game code, so this is precise data. In the community, such information is called Frame Data.

When you hear something like Smash Ultimate Banjo-Kazooie Frame Data, you know that it’s about frames for attacks of Banjo-Kazooie in SSBU (place any fighter here).

The game runs on the Nintendo Switch devices at 60 frames per second. If we have an attack that continues 54 frames, this means the character performs this attack almost one second.

Learning Frame Data to become more effective in the game fights started long before SSBU - this tradition came from earlier Super Smash Bros. games.

Three components of Frame Data

Let’s go a bit deeper. Frame Data for each attack has three components:

  • Startup - how many frames it takes for the character to actually hit the opponent, preparing actions;
  • Active - how many frames the contact continues. It’s a very small number;
  • Recovery - how many frames it takes for the character to recover and start any other action.

How to practically use Frame Data in SSBU?

Here the fighting art starts. When you know Super Smash Ultimate Frame Data, you can better understand which of your attacks is effective in each moment of the fight.

For example, you take Sonic and play against Bowser. Your initial jab has three frames of the Startup period. The same attack of the Bowser takes 7 frames Startup. This means that if both activate their jabs simultaneously, Sonic hits first and cancels Bowser’s attack.

Of course, you can’t analyze Frame Data during the fight - the game is too fast-passing and unpredictable. It’s enough to start with a general understanding of Frame Data for your chosen fighter. Then start learning numbers for the most popular opponents. Probably, you will be interested in expanding your knowledge to all the Super Smash Bros. Ultimate roster.

Of course, professional players do not analyze either - their brains do this automatically, almost immediately. But this skill comes mostly with getting enough of the playing experience.

How to learn Super Smash Bros. Ultimate Frame Data?

This one is a very good question with no universal answer. It depends on you! There are some people, who can remember numbers from first sight and then just use them in the game. It’s a rare thing to have such an ability. There are people who need to write down each number and then have this paper in front of their eyes during long hours of practice. Not so many people need such intense preparation!

For the most SSBU players, it would be enough to just inform yourself of numbers in Frame Data and develop the general understanding of attacks and shields of your character. Then practice and play with this understanding. Discover numbers of popular opponents and then feel how they affect the fights.

Is Frame Data an ultimate key to success?

No. Knowing frames of the attacks and moves of SSBU characters may become super helpful for your matches, but the game has been built on many more factors than only Frame Data.

For example, don’t forget about the distance between fighters. Proper spacing can strengthen your usage of Frame Data - attacks with slow Startup but big distance may be effective against those with quick Startup but small distance.

Super Smash Bros. Ultimate is quite chaotic, you can’t calculate everything here. And this is a great feature for a good fighting game (you can say the same about Tekken 7 and Street Fighter 5 as well).

Frame Data is rather an advanced technique, so for beginners, it would be better to start from the basics - check out our guide How to Play Super Smash Bros. Ultimate.

We at DashFight continue providing our readers with various helpful SSBU articles. Follow our Facebook and Twitter accounts and join our Discord server to not miss anything interesting!

Frame Data in Super Smash Bros. Ultimate - What is it? | DashFight (2024)

FAQs

Frame Data in Super Smash Bros. Ultimate - What is it? | DashFight? ›

series. All Smash games run at 60 frames per second (60 FPS), meaning one frame lasts 1/60th of a second, or 16.67 milliseconds.

What are frames in Super Smash Bros? ›

series. All Smash games run at 60 frames per second (60 FPS), meaning one frame lasts 1/60th of a second, or 16.67 milliseconds.

What is frame data? ›

Fighting games traditionally play at 60 FPS (frames per second). That means one frame equals 1/60th of a second. In other words, frame data is a move's speed. The bigger the number, the slower the move and vice versa. Faster frame data is almost always better.

Is frame data important in fighting games? ›

While he is still recovering from the attack, she can startup an attack and hit him before he can return to neutral and block. Frame data only matters if the characters can reach each other. Sasquatch can safe space his unsafe attack by performing it from farther away.

How long is one frame in smash Ultimate? ›

Film runs at 24 frames per second while video runs at 30 fps, for example. So, for video, 1 frame would be 1/30th of a second. 5 seconds would be 150 frames.

Do frames matter in games? ›

In general, most gamers recommend aiming for at least 60 FPS for smooth gameplay experience. However, this depends on the type of game you're playing some genres require more intensive graphics than others and thus require higher frame rates to function properly.

How do frames work in games? ›

FPS, or Frames Per Second, is a measure of the rate at which a computer video game can produce and render frames. Generally, the higher the FPS number, the smoother and more engaging gameplay will be for users.

How many frames go in a super? ›

Additionally, depending on their size, supers are designed to hold eight or ten frames. Supers can be used as brood chambers which are also designed to hold eight or ten frames. Since the larger and deeper super is so heavy when full, many people opt to use a medium-sized super instead.

What is the purpose of framing data? ›

Data is conveyed as a stream of bits across a point-to-point wire connection called framing between two devices. In a computer network, framing employs frames to convey and receive data. Each frame may be distinguished from the others, because of the way that the data connection layer packs bits into each frame.

What is frame advantage? ›

Frame Advantage. Describes who recovers first when a move hits or is blocked. If you use an attack that recovers before the opponent leaves block stun (or hit stun), you get control of your character back first and can attack before the opponent, if you want.

What is a frame in data transfer? ›

A frame is a digital data transmission unit in computer networking and telecommunication. In packet switched systems, a frame is a simple container for a single network packet. In other telecommunications systems, a frame is a repeating structure supporting time-division multiplexing.

What is a FAF in Smash? ›

It's also commonly called FAF, which stands for "first actionable frame". For example, a move may take 50 total frames (including startup, active and recovery) to complete, but if it is "IASA frame 40" or "has a FAF of 40", then that means you can end the move early and do anything you want on the 40th frame or later.

How many frames does it take to turn around in Smash Ultimate? ›

Turning around can be triggered at the end of all grounded moves, during neutral stand and during dash (smash turn only). The turn animation has a total length of 11 frames for all characters.

How many levels are there in Smash? ›

One of the most impressive details involved how many stages this massive version of Nintendo's crossover fighter will contain. According to Sakurai, Super Smash Bros. Ultimate features 103 distinct stages. Each stage can be transformed into Battlefield and Omega forms, and every stage can be used in 8-player battles.

What counts as an SD in Smash? ›

A self-destruct (abbreviated as SD) occurs when a character is KO'd without being hit by an opponent. This usually equates as intentionally (or unintentionally) jumping off the edge oneself, but falls also count as SDs when the stage KOs someone due to a hazard.

What is frame trapping in smash Ultimate? ›

Frame Trap. Two attacks back-to-back that leave a very small gap between them. The gap will be shorter than the defender's fastest attack, which means if they try to attack with a normal, they will get counter hit.

What does DSR mean in Smash? ›

Dave's Stupid Rule. A rule in Smash Bros. tournaments that prevents you from picking a stage you've already won a game on during the current match. Commonly abbreviated to DSR.

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